vampire vulnerabilities
• Sunlight: Fatal, vampires will instantly incinerate and turn to ash on contact. Ultra violet light (artificial, man made version) is also deadly, but requires a vampire to be trapped under it for a sustained period of five to ten seconds before it become fatal.
• Human religious relics/icons: Regardless of culture/religion and only if the wearer has true faith — causes severe burns where the icon touches the vampire’s skin and leaves a brand that may not allow the wounded area to fully regenerate.
• Prayers and prayer lines (places anointed by positive spiritual intercessions): Have the same effect as religious symbols and relics. However, if a significant prayer line is crossed, spontaneous combustion can occur. Prayer lines also make it impossible for a vampire to employ atomic walk-thru to enter a prayer sealed area, and can sound seal an environment from open-channel eavesdropping. A mental prayer can create a mental scorch to a vampire’s thoughts, or create a surface skin burn, if that vampire is in a mind-lock with, or in physical contact with, (or during a bite transaction) the praying human—hence why seductions are favored over outright attacks, where humans generally pray for deliverance at the last moments of life.
• Hallowed Earth: Dirt from sacred grounds — will slowly incinerate a vampire on contact in excruciating implosion. If delivered internally by a hollow point bullet/shell, internal explosion will occur on impact.
• Holy Water: Water blessed by a cleric of any human faith (who is a true believer) — causes severe burns, can maim or kill a vampire if hurled like a Molotov cocktail or from an instrument used like a flame thrower. Often used by Guardian teams like C4 explosive and/or lit gasoline.
• The Sacrament: Blessed wafers/wine (and other cultural blessed items) – if hurled will instantly ignite a vampire in flames. If ingested by the vampire—will fatally poison without an antidote. If recently ingested by the victim and is in the human’s bloodstream when bitten, it will ward off a turn, and will make the vampire sick/lose power, can be fatal (depending on the concentration in the human’s blood and how much the vampire consumed.)
• Silver: A metal — not a substance that can kill vampires on impact, but it causes severe pain, and makes wounds slow to heal. Cuts from the edge of a silver blade, bullet wounds, etc. burn until the silver is removed from the vampire’s flesh.
• Ripening Neteru scent: The scent of a female Neteru that is “in phase” and can conceive a daywalker, once every seven years of her fertile maturity. It is like a sensual atomic bomb lure to male Master vampires and higher Council level vampires. They become disoriented, unable to shrewdly conceal themselves or to sense danger… it will draw them out of their lairs on a quest to obtain the female bearing the scent, and will cause them to fight other males (even those on their side) to eliminate competition. Lower generation males are seduced by it, but because of their lesser sensory capacities, they do not display the pure sensual intolerance for it that Masters exhibit.
• Garlic, religious incense (like myrrh, frankincense, etc.): Herbs that create severe nausea, attacks the nasal passages and sensitive sinuses that give vampires heightened olfactory abilities.
• Colloidal Silver (if ingested in tainted bottled blood): Poison. Causes a slow, painful death as the digestive track of a vampire is critically burned from the inside out.
• Anointing Oils: Blessed oils – used to keep a vampire from physically or psychically siphoning/biting a human being – acts as body armor for the human, makes it nearly impossible to break the human skin to deliver the bite… burns the vampire’s tongue and oral soft tissue, will taint the vampire’s blood if swallowed, and has the same result as silver poisoning, if ingested.
• Holy books, scrolls, words, phrases, spoken words, Holy names: Sacred objects and words and the names of The Most High – pierce the vampire’s mind and ears, can rupture eardrums, create migraine headaches, can cause blackouts.
• Reflective Surfaces: Mirrors, et al. – reduce the vampire’s capacity to conceal their true identity, and are therefore avoided. For example, a mirror (and the lack of the vampire’s reflection) is a dead giveaway and will blow their human cover.
• Fatal Injuries: A stake through the heart, ripping out the heart and crushing it, or beheading are the most effective and expedient ways to exterminate a vampire in battle. This method is most often used in vampire-to-vampire mortal combat disputes, or in Guardian/Covenant vampire attacks. [NOTE: the Neteru’s sword, while not made of wood, has the same result as a wooden stake when plunged in a vampire’s heart. The cut from the Isis blades also deliver a wounds that are extremely slow, if not impossible, to heal. The point of the three-blade sword forms a crucifix at the tip, which will not seal on a vampire’s skin, thus the vampire will “bleed out” and flat-line.]
Tags: vampire